The competence of design is in its drafting, the visualization of alternatives. How could things potentially be?
In the context of Global Pop Cultures, we dedicate ourselves to the semiotic, signifying dimension of design. We decode the norms, feelings, and messages hidden behind the visual surfaces that reach us daily from the global mainstream and avant-garde niches.
“Designing the Self” thinks beyond the constructed contradiction of authenticity and artificiality. We are interested in the transitions, the space between the fading borders, between male and female, digital and analog, real and fake, high and low.
The spectrum gathered in the following eight episodes ranges from Bizarre Bodies, Foreign Mangas and Gender Salons to Virtual Identities and Chips Crises as well as Fake Nails and Face Filters.
Bizarre Bodies. Digital Body Identities | by Irena Srdanovic
Visual Identities. The digital looking-glass self | by Francis Müller
Beauty in techno-expressive times — extended (posthuman) beauty and bodies | by Claudia Rafael
Chips, Couch and Crisis. The design of the eating protagonist | by Laura Hansler
Self-reflection in manga by "foreign" artists | by Ito Yu and Yoo Sookyung
Statement Nails. Female Fingertips as a Tool of Self-Empowerment | by Judith Mair